The Agents of Socialization Keep in Touch with Socio-Virtualization

Abstract views: 454 / PDF downloads: 245


  • Ibrahim Kurt Stichting Cosmicus



Individual, Society, Socialization, Socio-Virtualization


In contemporary society, as opportunities for individuals to acquire knowledge and socialize with family, friends, school, and media expand, they are increasingly exposed to human-machine interaction on an individual level. The age of science, which has brought many benefits with technological advancements, continues to present a plethora of opportunities for people. However, it is important to acknowledge that technology also has its drawbacks and consequences. Technology has opened new doors for both society and individuals through its contributions to socialization and personal growth. Its structure, which activates and impacts the socialization tools of society, makes it impossible to avoid being affected or influenced by the virtual space both individually and socially. As a result, the concept of socialization is evolving into "socio-virtualization." This phenomenon has begun to be studied by educators, sociologists, and other related fields. With the ongoing evolution of technology, it remains to be seen whether it will be incorporated as a new tool for socialization or if its role in this process will shift in the future. This research aims to examine the socialization process and the effects of technology, specifically the virtual aspect, on society and socialization.


Colwell J, Payne J.(2000). Negative Correlates of Computer Game Play in Adolescents. British Journal of Psychology, 91: 295-310.

Coser, L. & Nock, S. & Steffan, P. & Rhea, B. & Merton(editor), R. (1987) Introduction to Sociology, Second Edition, USA

Dalbudak, E. et al. (2013). Relationship of internet addiction severity with depression, anxiety, and alexithymia, temperament and character in university students. Cyberpsychol. Behav. Soc. Netw. Vol. 16, No. 4.

Fisher, MH, Athamanah, L, Sung, C, Josol, CK. (2020). Applying the self-determination theory to develop a school-to-work peer mentoring programme to promote social inclusion. J Appl Res Intellect Disabil. 33: 296– 309.

Garcia, P.R.J.M. et al. (2019). Role modeling as a socialization mechanism in the transmission of career adaptability across generations. Journal of Vocational Behavior, V 111, Pages 39-48

Geelan, T. (2021) Introduction to the Special Issue - The internet, social media and trade union revitalization: Still behind the digital curve or catching up? New Technology, Work and Employment, 36, 123– 139.

Heidari E., Salimi, G. & Mehrvarz, M. (2020). The influence of online social networks and online social capital on constructing a new graduate students’ professional identity, Interactive Learning Environments, DOI: 10.1080/10494820.2020.1769682

Horman JP, Hansen CE, Cochian ME, Lindsey CR (2005). Liar, liar: İnternet faking but not freguency of use affect social skills, self-esteem, social anxiety, and aggression. Cyber Psychol Behav., 8(1): 1-6.

Hortoğlu, C. (2011). Bir Fenomenin Şifreleri, Truva Yayınları, İstanbul

Howard, C. (2007). Introducing Individualization. In: Howard, C. (eds) Contested Individualization. Palgrave Macmillan, New York.

Kim, H., So, H.-J., & Park, J.-Y. (2022). Examining the Effect of Socially Engaged Art Education with Virtual Reality on Creative Problem Solving. Educational Technology & Society, 25(2), 117–129.

Kurt, İ. & Ağayev, E. Bilgisayar ve İletişim Teknolojilerinin Kullanımı Sosyal Pedagojiye Karşı (Mı?). The 3rd International Conference on Application of Information and Communication Technologies Conference Proceedings, Baku, 14- 16 Oct. 2009. s.154-156

Kurt, İ. (2013). Virtualization In Terms of Community from the View of Students’ Feedback, Beder University Journal of Educational Sciences, Volume 2, No:1, April, Tirana, Albania.

Kurt, İ. (2012). Toplumsallaşma Sürecinin ‘Toplumsanallaşma’ Bağlamındaki Yolculuğu. Eğitim Fakültesi Dergisi, Cilt VII SAYI: 1 Haziran, ISSN:1307-1076, Bayburt Üniversitesi.

Maloney, D. & Freeman, G. (2020). Falling Asleep Together: What Makes Activities in Social Virtual Reality Meaningful to Users. In Proceedings of the Annual Symposium on Computer-Human Interaction in Play (CHI PLAY '20). Association for Computing Machinery, New York, NY, USA, 510–521.

Miller, R.L. and Collette, T. (2019). Multicultural Identity Development. In Cross-Cultural Psychology, K.D. Keith (Ed.).

Mondal A. & Kumar M. (2018). A study on Internet addiction and its relation to psychopathology and self-esteem among college students. Ind. Psychiatry J. 27:61–66. doi: 10.4103/ipj.ipj_61_17. - DOI - PMC – PubMed

Moorhouse, B. L. & Harfitt, G. J. (2021). Pre-service and in-service teachers’ professional learning through the pedagogical exchange of ideas during a teaching abroad experience, Asia-Pacific Journal of Teacher Education, 49:2, 230-244, DOI: 10.1080/1359866X.2019.1694634

Papanastasiou, G., Drigas, A., Skianis, C. et al. (2019). Virtual and augmented reality effects on K-12, higher and tertiary education students’ twenty-first century skills. Virtual Reality 23, 425–436

Peng, M.YP. (2019). Testing the Mediating Role of Student Learning Outcomes in the Relationship Among Students’ Social Capital, International Mindsets, and Employability. Asia-Pacific Edu Res 28, 229–237.

Proshansky, H.M., Fabian, A.K. (1987). The Development of Place Identity in the Child. In: Weinstein, C.S., David, T.G. (eds) Spaces for Children. Springer, Boston, MA.

Ramarajan, L.&Reid, E. (2020). Relational Reconciliation: Socializing Others across Demographic Differences. AMJ, 63, 356–385,

Shapira, N. A., Goldsmith, T. D., Keck, P. E., Khosla, U. M., & McElroy, S. L. (2000). Psychiatric features of individuals with problematic internet use. Journal of Affective Disorders, 57,267–272.

Shaw, M., Black, D.W. (2008). Internet Addiction. CNS Drugs 22, 353–365

Xue-qin, C., Dao-hua, Z., & Xin-xin, J. (2016). Application of Virtual Reality Technology in Distance Learning. International Journal of Emerging Technologies in Learning (Online); Vienna Vol. 11, Iss. 11, : 76-79. DOI:10.3991/ijet. v11i11.6257

Yang, C. K., Choe, B. M., Baity, M., Lee, J. H., & Cho, J. S. (2005). SCL–90-R and 16PF profiles of senior high school students with excessive internet use. Canadian Journal of Psychiatry, 50,407–414.




How to Cite

Kurt, I. (2023). The Agents of Socialization Keep in Touch with Socio-Virtualization. London Journal of Social Sciences, (5), 1–9.