Wayang Sada (Sodo): A Media of Indonesian Language Learning and Cultural Introduction for Foreign Learners
Abstract views: 302 / PDF downloads: 206
DOI:
https://doi.org/10.31039/ljss.2022.4.84Keywords:
Wayang sada/sodo, , language learning, cultural introduction, foreign leanersAbstract
Indonesia has about 718 regional languages that are unified by Indonesian as the national language (spoken by 90% of Indonesians). In addition, culture in Indonesia is also diverse, one of them is wayang sada/sodo. It is a puppet from sticks of young coconut leaves in the Gunungkidul area, Yogyakarta. The use of it in learning Indonesian language and culture is very interesting. Therefore, the objectives of this research are: (1) to explain the existence of wayang sada/sodo in Gunungkidul, Yogyakarta; (2) to explain the process of Indonesia language learning and cultural introduction using wayang sada/sodo; (3) to identify and strengthen Schumann's acculturation theory and Krashen's monitoring system theory with a combination of Paivio's dual coding theory on Indonesian language learning and cultural introduction. The research method is qualitative with an ethnographic approach. The data are collected by participatory observation (directly teaches Indonesian using wayang sada/sodo), social media observations (IG Lafida Int'l Institute—lafida_ii; about learning Indonesian language and culture based on cultural anthropology for foreigners managed by Nafila), in-depth interviews, documentation, and document studies on the use of interactive media in language and culture learning, especially Indonesia. The informant of this research are the foreign leaners who learn Indonesian language (about 6 (six) learners). Then, the data are analyzed using the Miles and Huberman interactive model analysis (focus on descriptive, emotion, and values coding). The results of this research, are: (1) wayang sada/sodo is a puppet made of sada/sodo which means sticks of young coconut leaves, commonly found in the Gunungkidul area, Yogyakarta. Wayang sada/sodo is an artistic and cultural asset created by residents of Padukuhan Gunungbang, Bejiharjo Cultural Village, Karangmojo District which has become a new variety of wayang art; (2) Indonesian language learning and cultural introduction using wayang sada/sodo is very meaningful, interesting (attractive), interactive, introducing Indonesian culture directly, both offline and online; (3) the use of wayang sada/sodo can be a novelty of theory by strengthening and combining Schumann's acculturation theory (social and psychological factors with new cultural adjustment), Krashen’s monitoring system theory (creative constructive process), and Paivio's dual coding theory (audio and visual) in Indonesian language learning as well as culture for foreign leaners.
References
https://indonesiabaik.id/infografis/jumlah-pulau-di-indonesia-capai-17000 (accessed on March 15, 2022).
https://culturalatlas.sbs.com.au/indonesian-culture/indonesian-culture-core-concepts (accessed on March 15, 2022).
https://www.britannica.com/place/Indonesia/Cultural-life (accessed on March 17, 2022).
https://asiasociety.org/education/bahasa-indonesian (accessed on March 17, 2022).
https://edukasi.kompas.com/read/2020/02/22/21315601/indonesia-punya-718-bahasa-ibu-jangan-sampai-punah?page=all (accessed on March 18, 2022).
Ortega, Lourdes. 2013. Understanding Second Language Acquisition (Bernard Comrie and Greville Corbett, eds.). New York: Routledge.
Brown, H. Douglas. 2006. Principles of Language Learning and Teaching. White Plains, MY: Pearson Education.
Samovar, Larry A., Richard E. Porter, and Edwin R. McDaniel. 2012. Intercultural Communication: A Reader, Thirteenth Edition. Boston, USA: Wadsworth, Cengage Learning.
Schumann, J. 1986. Research on acculturation model for L2 acquisition. Journal of Multilingual and Multicultural Development, 7, 379-397.
Schumann, J. H. 1990. Extending the scope of the acculturation/pidginization model to include cognition. TESOL Quarterly 24(4), 667-684.
Krashen, S. D, 1982. Principles and Practice in Second Language Acquisition. Oxford: Pergamon Press.
Paivio, A. 2007. Mind and Its Evolution: A Dual Coding Theoretical Approach. Mahwah, NJ: Erlbaum.
Sternberg, R. J. and Sternberg, K. 2017. Cognitive Psychology 7th Edition. Boston, MA: Cengage Learning.
Syafril, E. P. E. 2021. Traditional Games as Fun Media in Strengthening Multiple Intelligences During Learning at Home in the Corona Pandemic. Eurasian Journal of Higher Education, 2(4), 12-22. https://doi.org/10.31039/ejohe.2021.4.50.
Syafril, E. P. E. 2021. The TILIK Tradition of Ngapak Kebumen Community as A Local Wisdom in Strengthening Social Resilience Post-Corona Pandemic. In London International Conference (pp. 1-17).
Fatayati, N., & Syafril, E. P. E. 2022. Implementasi Kepedulian Lingkungan melalui Ekowisata Gua Pindul sebagai Sumber Belajar IPS. Proceedings Series on Social Sciences & Humanities, 3, 326-332.
https://kabarhandayani.com/wayang-sada-dan-upaya-kreator-mempersiapkan-penerus/ (accessed on March 21, 2022).
Creswell, John W. & J. David Creswell. 2018. Research Design: Qualitative, Quantitative, and Mixed Methods Approaches, Fifth Edition. Los Angeles: SAGE Publications, Inc.
Miles, Matthew B., A. Michael Huberman, & Johnny Saldana. 2014. Qualitative Data Analysis, Third Edition. USA: SAGE Publications, Inc.
https://insanwisata.com/wayang-sada-bejiharjo/ (accessed on March 18, 2022).
Downloads
Published
How to Cite
Issue
Section
License
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
You are free to:
Share: copy and redistribute the material in any medium or format. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution-NonCommercial-NoDerivatives-No additional restrictions.
Authors retain copyright and agree to license their articles with a Creative Commons Attribution-NonCommercial-